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strailks

12
Posts
A member registered Aug 08, 2020

Creator of

Recent community posts

The game felt very put together and pleasing to play. It probably could've used more variety in the enemy, but I liked how you could unlock more gun types as you progressed through the game.

It was a very clever take on the theme. I enjoyed playing it, and the difficultly curve fit nicely as I didn't feel as it was progressing at too fast or slow of a rate. The art was also pretty cute. I really enjoyed most aspects of the game, well done!

It was a cute game. Occasionally the animation seemed glitchy, but overall it was very well put together.

I wasn't able to finish it, but (I think) I got pretty far into it. It was really cool having to search through the level and the music fit perfectly, filling me with a sense of dread as I could tell that the minute was starting over soon. It was very well put together and it looked pretty cool. I enjoyed the challenge and how it made me think and forcing me to run off to try and find the keys or remembering the code. Well done!

The level design was really smart and well placed throughout all of it. It made me think and was a fun little surprise for the game jam. Though it might seem simple at first I could tell that a lot of work went into it because of the smooth gameplay and intricate level design.

I also wanted to mention that the knight looked like a pleased mouse to me (not a bad thing, I just found it entertaining and wanted to share)

I was able to make it the entire way but the sound stopped playing halfway through? This might be just me. Other than that I had a great time playing and I enjoyed the mechanics of the game

I enjoyed playing the game, even though it got difficult pretty quickly. I agree that there should be a tutorial or something to really help showcase the mechanics of the game, because while the text was helpful, even after that I still didn't quite know how to play the game in the way that it was made. I also think that there should be some sort of sound detection when the player gets hurt because it's hard to look away to look at your health level when you're battling 3 skeletons lol. It was a very enjoyable game once I got the hang of it. The sound design was pretty good, and the art was excellent.

Overall a pretty solid game. It wasn't one from my childhood so it took me a moment to really understand how the game worked. My first win (after a few inevitable losses) was 51 moves with a max combo of 5. For an improvement I'd say maybe more of a color different for when you get to either choose again or end your turn. The sound effects fit nicely with the game as well.

I liked how after I shot the colors changed, that was a nice touch to the game. If you were to improve on it I'd say maybe add some pickups to increase speed, fire rate, a shield, etc. Just an idea!

It's a pretty cool game. I enjoyed the mechanics after I fired the fire ball (though the placement of z could've been better.) A really enjoyable game and the sound fit perfectly.